Lonely Gaiden 1.3-Final can be played or downloaded here. This is the first and so far only release to date.
A fearsome gray foe approaches!
Lonely Gaiden is to date my largest project. A simple video game based on my collaborative webcomic “The Lonely Soda Bottle”. The project started in September of 2008 at which time my work on it really took off. Months I spent tweaking and finishing my masterpiece, perfecting the mechanics, drawing each and every one of the graphics from the ground up, and micromanaging my musician like none other.
Possibly my favorite level, the desert.
That is of course to say it’s in reality, not that perfect. The physics engine is based on Martin Pieyck’s Platform Engine for Game Maker (free advertising, man!), some of the enemies are lazy and the graphics and music… Well actually to this day I take great pride in the graphics and my cousin’s work on the music is absolutely brilliant.
Still. For what it was I had great zeal to, for the first time finish a game of this scale. But as time went on I lost my motivation and eventually the game was damned to development hell. Thankfully however, not before each stage was painstakingly finished, the bosses programmed, and the cutscenes drawn. Yes, what really kept me from releasing the game many months ago was the bugtesting. So many cheap deaths and buggy enemy patterns! Alas, I had lost my vigor for this once great project.
Our intrepid hero gallivanting through the rolling green hills!
So today I present to you Lonely Gaiden, my masterpiece… Working as an amateur back in 2008, at least. Please do give me your feedback on the game, tell me what you liked and didn’t like, I may start up work on it or a successor of sorts one day.